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 (Including 
                  2 new job posts from our jobs 
                  board... a new Gel video ... two site launches ... and 
                  lots of Fun Stuff.)
   Customer 
                  experience includes distributionOne 
                  of my favorite lessons in customer experience came via the 
                  Loch Ness Monster hunter. Back in 1995, in my last semester in 
                  grad school, I signed up for a class in patent law taught by 
                  the late Professor Robert Rines (see Wikipedia), 
                  an engaging, friendly lecturer who also happened to be a 
                  pre-eminent hunter of the Loch Ness Monster. (Professor Rines 
                  passed away a few months ago and the Economist wrote a 
                  respectful obituary 
                  that's well worth reading.) As 
                  interesting as Professor Rines was, I learned a key lesson 
                  about customer experience from a guest speaker who told us 
                  about his experiences starting a small business. He was young, 
                  a former student, who had invented a new type of helium 
                  balloon - I forget the details, but something that offered an 
                  improvement over the standard balloon you see at parties. Given 
                  that his innovation met the three key requirements of being 
                  new, useful, and nonobvious (hey, I guess I did pay 
                  attention!) he had acquired a patent and was building a 
                  business around producing and selling these balloons into the 
                  market. Then 
                  he explained the steps he had gone through so far. He drew a 
                  block diagram on the blackboard, something like this: [concept] 
                  -> [design] -> [prototype] -> [production] -> 
                  [distribution]  What 
                  was the most important step in the process, in his experience? 
                  Well, he said, the concept phase was definitely the most fun. 
                  Playing with ideas, thinking about problems to solve, dreaming 
                  about business models. That took a small amount of time and 
                  effort but was enjoyable. Now he had his concept: an idea for 
                  an improved helium balloon.  Next, 
                  the design phase. It took a little more time and effort, 
                  sketching out how he planned to create the balloon, but he 
                  worked it out fairly quickly.  Then 
                  he had to assemble some tools and make the design real, in the 
                  form of a physical prototype. This proved his concept and 
                  allowed him to show it to production facilities to see who 
                  could make the product - at scale, within a budget, adhering 
                  to quality standards, and so on. Suddenly he was spending a 
                  lot of time in meetings and evaluating partners. This took 
                  much more time and he was no longer innovating - he was 
                  concerned with details upon details about execution.  Finally 
                  he had his production lined up and he went to get the product 
                  into the market - party stores, supermarkets, gift shops - via 
                  various distributors. Here he had to explain to mostly 
                  uninterested people why his product would sell, how they 
                  should display it, what his fulfillment terms were, and so on. 
                  It took forever - or I should say was taking forever, 
                  because he was still months into this phase when he came to 
                  talk to the class. Long hours, tough work, all yielding slow, 
                  small steps forward.  And 
                  now, he said, you can probably guess which is the most 
                  important phase: distribution. Yes, dreaming up the 
                  concept and designing the invention was fun. That probably 
                  took up 1% of my time so far. Creating the prototype took 
                  another 5%. Getting production going took another 20%. And 
                  getting distribution has taken up the rest of my time. It's 
                  the hardest and most important challenge.  As 
                  a 22-year-old grad student, I thought this was a strange 
                  outcome. With all the emphasis on big ideas and elegant 
                  solutions that we were taught at MIT, why was this guy 
                  spending almost 75% of his time on a decidedly low-tech, 
                  non-innovative problem space? Why was he saying this was the 
                  most important task in his entrepreneurial career?  I 
                  started my own business a couple of years later, and I've been 
                  experiencing ever since the truth of his lesson. For my 
                  consulting firm, Creative 
                  Good, the customer experience we create is for our clients 
                  - and fortunately our concept, design, prototype, and 
                  production are all excellent (if I do say so myself). But 
                  distribution has always been a challenge. Adhering to our own 
                  core principles and methods has often made it harder to fit 
                  the square peg into the round holes that the market is looking 
                  for. There can be a pressure, in other words, to compromise 
                  the concept in order to open up distribution. (View almost any 
                  well-distributed Hollywood blockbuster to see this in action.) 
                   Then 
                  later I tried, with some success, to get my book Bit 
                  Literacy into bookstores, without signing a bad 
                  publishing contract - more on that in secrets 
                  of book publishing I wish I had known. Suffice to say that 
                  distribution is a major determinant of success in publishing, 
                  even in this shiny digital future we're entering.  But 
                  here's the thing: distribution is part of the 
                  customer experience. If the customer doesn't have any access 
                  to your brilliant idea, they can't ever experience it. Access 
                  itself is just as important - or perhaps, in the words of the 
                  balloon entrepreneur - more important - to the 
                  success of the idea than the idea itself.  For 
                  the customer experience you create, consider the 
                  stages your innovation goes through - from initial concept to 
                  finally being experienced by the end user. What are the most 
                  fun points? What are the most time-consuming? And what, if 
                  you're being honest about the process, is the most important? 
                     For 
                  more readingTwo 
                  new site launches and several other resources this week. 
-m New 
                  site #1: cgcouncils.com 
                  - our new Councils website is up, now with a video featuring 
                  the wonderful Marie Tahir, Sarah Smith Bernard, Lou Weiss, 
                  Aaron Puritz, Phil Terry, Anne Ashbey, and others. Take 
                  a look. New 
                  site #2: sittingo.com 
                  - I'll say more about this in a future newsletter, but I've 
                  quietly launched SittingO, a site with conference 
                  videos and speaker lists from dozens of great events. Let 
                  me know what you think. Brief 
                  column - Should 
                  a brand love you back? "...I would only suggest that, in 
                  many contexts, customers aren't looking for love. They don't 
                  want a "relationship." Painful as it might be for some 
                  executives to accept, the company's brand is not the center of 
                  the customer's universe." Wolfram 
                  Tones and auto-generated music: Auto-generate music in a 
                  number of styles ... I have to wonder where we're headed from 
                  here. Is this about as good as algorithms can do - or do they 
                  improve further as processing power increases in coming 
                  years? How 
                  an indie bookseller got productive, and less stressed, by managing 
                  info better. And 
                  from my Twitter 
                  feed... • 
                  Instant declutter: right now, spend 30 seconds deleting as 
                  many irrelevant emails from the inbox as you can. • 
                  Technically, shouldn't the phrase be "burst a move"? 
                  (kidding...) • 
                  Dear NPR underwriters: you no longer need to say "forward 
                  slash" when the guy reads off your URL. (Memo dated 1998.) • 
                  Another 30-second declutter: type in, or write down, ONE list 
                  of the 3 main things you need to work on today. • 
                  Gel speaker @ZinaSaunders draws Utne 
                  Reader cover - see her Gel 
                  2009 video. • 
                  Front page, NYTimes: we're deluged in bits - http://goodexperiencenewsletter.cmail4.com/t/y/l/bijkkj/yduukymk/a 
                  - "oh, if only there was a solution!" Ahem, read Bit 
                  Literacy. ...more 
                  of this sort of stuff here.   Video 
                  of The Gregory Brothers at Gel 2010 The 
                  Gregory Brothers: The team behind Auto Tune the News, the 
                  phenomenal video serios, takes us behind the scenes to see how 
                  the experience is created. 
 See also the highlights 
                  of Gel 2010 - a 2-minute video showing fun moments from 
                  the event.
 
   Job 
                  Opening: The Motley Fool (Front End Web Developer)Company: 
                  The Motley FoolTitle: Front End Web Developer
 Location: 
                  Alexandria, VA
 
 The 
                  Motley Fool is looking for one more experienced, 
                  passionate UI- layer developer to join our team. If you live 
                  & breathe CSS, thriving on the 
                  satisfaction you get after wrestling the browsers into 
                  submission, you'll be great. Also, we're one of the best 
                  places to work in the Washington DC Area. Jobs.Fool.com
 
 Apply 
                  here.
   Job 
                  Opening: Tiny Prints (Senior User Interface Designer)Company: 
                  Tiny PrintsTitle: Senior User Interface 
                  Designer
 Location: Mountain View, CA
 
 This person 
                  will be part of a cross functional team developing interfaces 
                  that meet business objectives and the needs of our 
                  customers. The UI designer will be responsible for 
                  quickly turning abstract requirements and use case 
                  documentation into concrete design specifications.
 
 
 Send 
                  resume to: jobs@tinyprints.com. Put 
                   "UI Designer" in subject.   Fun 
                  StuffA 
                  new look at the Star 
                  Wars briefing scene. The 
                  European debt crisis explained 
                  with great humor. 
                   Jon 
                  Stewart gives an important history lesson - about the U.S.'s 
                  historic dependence 
                  on foreign oil. Also 
                  don't miss this comedy video - "BP 
                  spills coffee" - funny, or maybe just heartbreakingly 
                  accurate. Not 
                  fun at all, but following up the BP video above, here's are 
                  more oil-spill related pointers: striking 
                  photo of the oil spill ... collection of anti-BP 
                  art ... howmanygallonsspilled 
                  , like the Debt Clock but more depressing ... and, on the 
                  brighter side, an upcoming conference 
                  on the oil spill. Catchy, 
                  funny, awesome: Auto Tune the News #12. Watch 
                  it here. Once 
                  again, the 2-minute highlights 
                  video of Gel 2010 is a fun snack. Finally, 
                  don't miss my list 
                  of good Web games... ...and 
                  my list 
                  of good iPhone games...  ...and 
                  my list 
                  of good iPad games.    Until 
                  next time, - 
                  Mark Hurstmark@goodexperience.com
 Author, 
                  Good 
                  ExperienceHost, Gel 
                  conference
 Founder and president, Creative 
                  Good
 Creator, Good 
                  Todo
 Author, Bit 
                  Literacy
 Follow 
                  me on Twitter here. 
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