Good Experience

Wednesday, June 23, 2010



(Including 2 new job posts from our jobs board... a new Gel video ... two site launches ... and lots of Fun Stuff.)

 

Customer experience includes distribution

One of my favorite lessons in customer experience came via the Loch Ness Monster hunter. Back in 1995, in my last semester in grad school, I signed up for a class in patent law taught by the late Professor Robert Rines (see Wikipedia), an engaging, friendly lecturer who also happened to be a pre-eminent hunter of the Loch Ness Monster. (Professor Rines passed away a few months ago and the Economist wrote a respectful obituary that's well worth reading.)

As interesting as Professor Rines was, I learned a key lesson about customer experience from a guest speaker who told us about his experiences starting a small business. He was young, a former student, who had invented a new type of helium balloon - I forget the details, but something that offered an improvement over the standard balloon you see at parties.

Given that his innovation met the three key requirements of being new, useful, and nonobvious (hey, I guess I did pay attention!) he had acquired a patent and was building a business around producing and selling these balloons into the market.

Then he explained the steps he had gone through so far. He drew a block diagram on the blackboard, something like this:

[concept] -> [design] -> [prototype] -> [production] -> [distribution]

What was the most important step in the process, in his experience? Well, he said, the concept phase was definitely the most fun. Playing with ideas, thinking about problems to solve, dreaming about business models. That took a small amount of time and effort but was enjoyable. Now he had his concept: an idea for an improved helium balloon.

Next, the design phase. It took a little more time and effort, sketching out how he planned to create the balloon, but he worked it out fairly quickly.

Then he had to assemble some tools and make the design real, in the form of a physical prototype. This proved his concept and allowed him to show it to production facilities to see who could make the product - at scale, within a budget, adhering to quality standards, and so on. Suddenly he was spending a lot of time in meetings and evaluating partners. This took much more time and he was no longer innovating - he was concerned with details upon details about execution.

Finally he had his production lined up and he went to get the product into the market - party stores, supermarkets, gift shops - via various distributors. Here he had to explain to mostly uninterested people why his product would sell, how they should display it, what his fulfillment terms were, and so on. It took forever - or I should say was taking forever, because he was still months into this phase when he came to talk to the class. Long hours, tough work, all yielding slow, small steps forward.

And now, he said, you can probably guess which is the most important phase: distribution. Yes, dreaming up the concept and designing the invention was fun. That probably took up 1% of my time so far. Creating the prototype took another 5%. Getting production going took another 20%. And getting distribution has taken up the rest of my time. It's the hardest and most important challenge.

As a 22-year-old grad student, I thought this was a strange outcome. With all the emphasis on big ideas and elegant solutions that we were taught at MIT, why was this guy spending almost 75% of his time on a decidedly low-tech, non-innovative problem space? Why was he saying this was the most important task in his entrepreneurial career?

I started my own business a couple of years later, and I've been experiencing ever since the truth of his lesson. For my consulting firm, Creative Good, the customer experience we create is for our clients - and fortunately our concept, design, prototype, and production are all excellent (if I do say so myself). But distribution has always been a challenge. Adhering to our own core principles and methods has often made it harder to fit the square peg into the round holes that the market is looking for. There can be a pressure, in other words, to compromise the concept in order to open up distribution. (View almost any well-distributed Hollywood blockbuster to see this in action.)

Then later I tried, with some success, to get my book Bit Literacy into bookstores, without signing a bad publishing contract - more on that in secrets of book publishing I wish I had known. Suffice to say that distribution is a major determinant of success in publishing, even in this shiny digital future we're entering.

But here's the thing: distribution is part of the customer experience. If the customer doesn't have any access to your brilliant idea, they can't ever experience it. Access itself is just as important - or perhaps, in the words of the balloon entrepreneur - more important - to the success of the idea than the idea itself.

For the customer experience you create, consider the stages your innovation goes through - from initial concept to finally being experienced by the end user. What are the most fun points? What are the most time-consuming? And what, if you're being honest about the process, is the most important?

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For more reading

Two new site launches and several other resources this week. -m

New site #1: cgcouncils.com - our new Councils website is up, now with a video featuring the wonderful Marie Tahir, Sarah Smith Bernard, Lou Weiss, Aaron Puritz, Phil Terry, Anne Ashbey, and others. Take a look.

New site #2: sittingo.com - I'll say more about this in a future newsletter, but I've quietly launched SittingO, a site with conference videos and speaker lists from dozens of great events. Let me know what you think.

Brief column - Should a brand love you back? "...I would only suggest that, in many contexts, customers aren't looking for love. They don't want a "relationship." Painful as it might be for some executives to accept, the company's brand is not the center of the customer's universe."

Wolfram Tones and auto-generated music: Auto-generate music in a number of styles ... I have to wonder where we're headed from here. Is this about as good as algorithms can do - or do they improve further as processing power increases in coming years?

How an indie bookseller got productive, and less stressed, by managing info better.

And from my Twitter feed...

• Instant declutter: right now, spend 30 seconds deleting as many irrelevant emails from the inbox as you can.

• Technically, shouldn't the phrase be "burst a move"? (kidding...)

• Dear NPR underwriters: you no longer need to say "forward slash" when the guy reads off your URL. (Memo dated 1998.)

• Another 30-second declutter: type in, or write down, ONE list of the 3 main things you need to work on today.

• Gel speaker @ZinaSaunders draws Utne Reader cover - see her Gel 2009 video.

• Front page, NYTimes: we're deluged in bits - http://goodexperiencenewsletter.cmail4.com/t/y/l/bijkkj/yduukymk/a - "oh, if only there was a solution!" Ahem, read Bit Literacy.

...more of this sort of stuff here.

 

Video of The Gregory Brothers at Gel 2010

The Gregory Brothers: The team behind Auto Tune the News, the phenomenal video serios, takes us behind the scenes to see how the experience is created.

See also the highlights of Gel 2010 - a 2-minute video showing fun moments from the event.


 

Job Opening: The Motley Fool (Front End Web Developer)

Company: The Motley Fool
Title: Front End Web Developer
Location: Alexandria, VA

The Motley Fool is looking for one more experienced, passionate UI- layer developer to join our team. If you live & breathe CSS, thriving on the satisfaction you get after wrestling the browsers into submission, you'll be great. Also, we're one of the best places to work in the Washington DC Area. Jobs.Fool.com

Apply here.

 

Job Opening: Tiny Prints (Senior User Interface Designer)

Company: Tiny Prints
Title: Senior User Interface Designer
Location: Mountain View, CA

This person will be part of a cross functional team developing interfaces that meet business objectives and the needs of our customers. The UI designer will be responsible for quickly turning abstract requirements and use case documentation into concrete design specifications.

Send resume to: jobs@tinyprints.com. Put  "UI Designer" in subject.

 

Fun Stuff

A new look at the Star Wars briefing scene.

The European debt crisis explained with great humor.

Jon Stewart gives an important history lesson - about the U.S.'s historic dependence on foreign oil.

Also don't miss this comedy video - "BP spills coffee" - funny, or maybe just heartbreakingly accurate.

Not fun at all, but following up the BP video above, here's are more oil-spill related pointers: striking photo of the oil spill ... collection of anti-BP art ... howmanygallonsspilled , like the Debt Clock but more depressing ... and, on the brighter side, an upcoming conference on the oil spill.

Catchy, funny, awesome: Auto Tune the News #12. Watch it here.

Once again, the 2-minute highlights video of Gel 2010 is a fun snack.

Finally, don't miss my list of good Web games...

...and my list of good iPhone games...

...and my list of good iPad games.

 

Until next time,

- Mark Hurst
mark@goodexperience.com

Author, Good Experience
Host, Gel conference
Founder and president, Creative Good
Creator, Good Todo
Author, Bit Literacy

Follow me on Twitter here.

 

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